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50% |
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27% |
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15% |
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5% |
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5% |
Most Helpful
Most HelpfulAh, yes, Neopest...oh, that's right, it's Neopets, isn't it? I was an early adopter of Neopets, having joined on April 20, 2002. The site was launched online on November 15, 1999, by two college students, Adam Powell and Donna Williams, and was originally intended for college-age players, not children. About six months after Neopets was established, it was bought by a group of investors led by Doug Dohring and turned into the first example of "immersive advertising", which is the placing of brand-name products as an essential and more or less unobtrusive part of the playing/viewing experience. Viacom...
review »I love this site. Not only are there games, there is a whole made-up world and many, mannnnnnnnnnyyy things to do. You can make up to 4 "neopets" per account and you can feed them, dress them up and more. There are many kinds of games, and even a Stock Market! And through the Stock Market, kids can learn how the real one works too. Some of the games are educational without even seeming so!